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G_R
13-11-2003, 17:21
In some other RTS games a player starts with a town and a few peasants-how does KoH start?

And can units or knights be equiped with items potions and such?
Are there any items in KoH?

lord nicholas
16-11-2003, 17:35
i should think they would keep it a realistcaly as they can so not potions but maybe healing things like water And food



CYa:cheers: :cheers: :cheers: :cheers: :cheers: :cheers:

vanedor
16-11-2003, 19:37
heh, in a game of this scale, I would not want to bother feeding my knights. Water and food is something we can usually assume that our knights always have in quantity. Time is the healing factor.

That, and an access to a doctor... but many doctors of this time were often more dangerous than the wounds.

Jarlabanke
16-11-2003, 20:56
Hmm what about logistics? Will I have to lay up supplyrouts for my armies?

vanedor
16-11-2003, 22:24
It would surprise me.

Even historically, there wasnt much logistic in that time. There was no need for ammunition or gazoil. Arrowheads could be crafted in any village forge. And most of the time food was simply "requisitioned" from the local peasants.

Shand
18-11-2003, 03:21
Originally posted by vanedor
heh, in a game of this scale, I would not want to bother feeding my knights. Water and food is something we can usually assume that our knights always have in quantity. Time is the healing factor.

That, and an access to a doctor... but many doctors of this time were often more dangerous than the wounds.


Of course why should we let a little thing such as DETAILS get in the road of making a game based on Military Conquest. Maybe you should go back to playing warcraft or whatever if you dont wanna have to deal with DETAILS. :rolleyes:

vanedor
18-11-2003, 05:23
Hey dude,

Did you actually read what I wrote and read what I was replying to? Knights are the leaders of the armies and have you ever heard of an army leader starving?

Anyways... Allright, let's do it reastically, when you send an army, you usually need some supplies, you fill chariots with as much food as you can afford then you begin your journey. A couple of days(or weeks) later, you are in the middle of the enemy territory and you run out of food. What do you do? You wait for your supplies of your homeland to arrive? Well, that's good, but they won't arrive unless you escort them by a small army(reinforcement), and anyways, you much prefer to take your food on the local than on your own peasants, making them unhappy. The way you fed an army in medieval time was by organizing small foraging units who go in the nearby farms to get as much food as they can.

Do I wish to manage that? hrmm

Not sure at all, but afterall, perhaps I'm just a Warcraft lover... :P

The only medievalish rts I ever played that took charge of the supplies is Kohan : Immortal souvereigns. 1 unit meant something like a company. When you were close enough from one of your town, your unit slowly automatically healed, representing the fact they were getting reinforcement from that city. So the same unit could not get reinforcement when not close from one of your town... not what I can call very realistic. But I don't mind, it was adding a nice touch to the game and it was a fantasy rts, not a historical one.

Shogun : Total War and Lord of the Realm 2 came to the same conclusion than me, it seems. They do not require us to supply our troops. And they are the game I played that look the closest to KoH.

And KoH happens in Europe. The Europe is a mostly fertile land. Unlike africa where I was a month ago and middle east, you can find food about anywhere, especially for armies of the size of the ones of the middle age, which were usually fairly small.

Lord Sandman
18-11-2003, 08:13
Yeah, I agree. Kohan is pretty good game. This is one of few real time games, which has cool supply system (and many others very good ideas) besides Europa Universalis series.
I'm sure KoH will join to that company of best strategy games.

Jeremiah
18-11-2003, 12:54
did you 2 play kohan online?

Jarlabanke
18-11-2003, 13:02
Sure an army can feed of the enemy land that it's travelling through, at least to some extent, a huge army would maybe even have problems with that. Sure they wouldn't be motorized, and thus wouldn't requier gasoline or anythaing. But they would have horses, and horses require food. And secondly. What about when you've laid siege to castle/town. You can't have your men feed of the same little area for an extensive amout of time. The population in a forgein country would probably be even more likely to revolt if harassed too long than that of your country.

vanedor
19-11-2003, 07:23
I played Kohan Online. Especially for the beta test of the Arhiman expansion pack.

"The population in a forgein country would probably be even more likely to revolt if harassed too long."

Well, they could always try to revolt but they would just end up killed... and that is, if they were not massacred at first, when your troops arrived in the region. Their only mean of defense was to try hiding their food while keeping some food in their granary so it's not too obvious to the foragers that you are hiding food.

A good example of this is the Black prince's riding, during the hundred years war. He was isolated in the middle of the french territory. He attacked and destroyed several village and town, slaughtering peasants and soldiers alike. He took over several castle and ignored and left behind those requiring a too long siege. French peasants, seeing him arrive were more tempted to flee and hide than "revolt".

For a long siege, true, it can be problematic, especially if your army is quite large. Peasants just got no more food to give and are all starving and/or leaving. You need to send your foragers farther and farther... and you could send a messenger home so they send you supply and reinforcement. That's efficient in this case since your troops are not moving. Or you could also purchase food from your enemy neighbour or from independant (often italian) merchants.

But my point is that you can't really reproduce the logistic of the medieval time in a game such as this one. It's not just establishing a route between point A and point B as you can in modern wargames. Situation were you absolutly needed supplies from home were quite rare. I think it's better to not take care of logistic at all than implementing a bad and irrealistic system that is more a hassle for the player than anything else.

I imagine, one day, someone could make a very complicated turn based medieval wargame where you have to do everything concerning the managing of an army, search for food, keep the discipline(like having your soldiers caught raping gelded if you wish it so :) ), naming captains for each companies, etc. But KoH is not it. Perhaps this game already exist... I can't claim to know every games ever programmed. If you know about one, tell me about it. I'm interested.

G_R
19-11-2003, 13:41
Games are created basicly for FUN!!!
I mean who would want to manage everything from the discipline of soldiers to battle tactics.It would take a lot of time and patience to master such a game-and we all know that legendary games combine easy to master and fun to play gameplay!!!

And we want to play KoH soon-not 2q2005 :D !

Pikeman
20-11-2003, 13:04
You're a year off, m8. It's 2nd quarter 2004 (luckily)!:cheers:

G_R
20-11-2003, 17:37
I know ! That was only a joke .