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Lighthope
29-09-2004, 06:36
Question: I know that crossed pickaxes means work units or something like that. You need so many to build buildings. Problem is, I can't find out how many I have total. I can see Piety, books, and gold, but nothing for total work units.

Any idea where to find that?

Lighthope

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Frujin
29-09-2004, 09:26
When you select town, at bottom of the screen, at middle of the interace you can see. Did you ran tutorial?!

Lighthope
30-09-2004, 01:44
The icon at the bottom of the screen shows how many you gain per "turn", not how many you have total. Did you even play the game?

There, now I've answered your snip. Let us declare a White Peace and become the fastest of allies again. :)

Lighthope

Pearls of Wisdom - Avoid alcohol abuse. Be careful with that beer!

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Sir Turylon
30-09-2004, 04:44
uh, Frujin made the game... and he's right.

the number shows how many worker units you have in that town... to figure out how many you have total in your kingdom, go to the bottom of the screen and click on the castle icon. It pulls up a list of all your provinces and shows their stats, including work units.

Lighthope
30-09-2004, 06:53
Nope. It doesn't. Perhaps I have a tweaked version. Following your directions to the letter, I pulled up the screen and it does not display that information.

When you try to build a building, you need so much gold and so much "work units" represented by crossed pickaces. The very second after I start the game, I attempt to build a building, say Fletchers. It says I need 1000 gold (for example) and 200 crossed pickaxes. Now, I can look in the upper right hand corner to see how much gold I have. But nowhere can I find where it says how many crossed pickaxes I have.

Best,

Lighthope

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Sir Turylon
30-09-2004, 20:19
Nope. It doesn't. Perhaps I have a tweaked version. Following your directions to the letter, I pulled up the screen and it does not display that information.

When you try to build a building, you need so much gold and so much "work units" represented by crossed pickaces. The very second after I start the game, I attempt to build a building, say Fletchers. It says I need 1000 gold (for example) and 200 crossed pickaxes. Now, I can look in the upper right hand corner to see how much gold I have. But nowhere can I find where it says how many crossed pickaxes I have.



Uh. you are talking about how many of the work units that have been put towards that building then. This can be seen if you click on the castle of the province, click on the build menu.. and look at the bottom where it shows the building being built.. you'll notice something like... 75/200 pickaxes. there's your grand total towards that building. :cheers:

Lighthope
30-09-2004, 20:21
No. I'm not talking about the progress bar. I want to know how many pickaxes I have total. Not how many are being generated per "turn" or per town.

Lighthope

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Sir Turylon
30-09-2004, 20:29
No. I'm not talking about the progress bar. I want to know how many pickaxes I have total. Not how many are being generated per "turn" or per town.


you do not have total pickaxes!

the "work units" are just there to tell you how many builders are going to be building that building. Work units are not accumulated like gold, piety and books. (this was explained in the tutorial, btw) Work units are the number of "man hours" needed to build that building. If you have more workers, you have fewer man hours to build it...

take the Fish mongery. 300 gold 200 pickaxes (last I checked)

Once you start it, 300 gold is subtracted from your treasury, and the workers get working. once they have done all 200 pickaxes, the building is complete. (something else that was explained in the tutorial) So a province with 5 workers will require 40 "turns" to build. If you increase the workers to 10, then only 20 "turns" and so forth....

Once again.. work units of "pickaxes" are not accumulated like Gold, Piety, and Books. :cheers:

Lighthope
30-09-2004, 20:49
Ah, yes. Now I understand.

My problem was, when I was looking over some buildings to see if I had enough resources, I could have sworn I saw that I was deficient in pickaxes a couple of times. I would have bet money that I saw my pixkaxe number in red.

Oh, well, that's what I get for playing until 1 in the morning.

Now I understand. Thanks for the correction.

Lighthope

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Frujin
01-10-2004, 00:10
Thanks Sir Turylon!

@Lighthope: If you see workers price in red in the tooltips somewhere, can you please send a screenshot to me and save game as well? Just PM me ...

shagrath_the_dead
01-10-2004, 00:45
lmao frujin
savegame in demo??? :P:P:P:P
o hell no,you guys cut it out :D

Lighthope
01-10-2004, 03:19
If you have more workers, you have fewer man hours to build it...

Does that mean that the number of pickaxes required will go down with the more workers you have in the city? (It doesn't and probably shouldn't if it represents man-hours) Or does that simply mean that the building will get built faster with more workers? (Can't tell.)


If you see workers price in red in the tooltips somewhere, can you please send a screenshot to me and save game as well?

Will do, once the actual comes out.

Lighthope

Pearls of Wisdom - Bigamy: One wife too many. Monogamy: Same idea...

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Sir Turylon
01-10-2004, 07:15
Does that mean that the number of pickaxes required will go down with the more workers you have in the city? (It doesn't and probably shouldn't if it represents man-hours) Or does that simply mean that the building will get built faster with more workers? (Can't tell.)



It means every turn you are putting more worktime in. This does not reduce the overall work needed to be done, just the length of time needed to finish it. Much like if you were building a large.. wall... using 5 guys takes a much longer time than having 30 guys build it..


Pearls of Wisdom - Bigamy: One wife too many. Monogamy: Same idea...

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not to be picky.. but the above could be put in as a sig... it'll reduce the time it takes for you to type it.

@Frujin :go: took me awhile to figure out what he was asking too. It is hard coming from other RTS games and having to adjust to different types of resource allocation and collection... That's why KoH is more similair to Civilzation series. "production" isn't accumulated, but rather, it is gathered in a real time basis...

FYI: It's hilarious seeing your two starting provinces only having 2 workers while the province bext to yours has 20!!!!!!!!!!!!!!! (yeah.. they one got conquered fast.)

Frujin
01-10-2004, 08:41
Yes, workers are quite similar to "production" in Civ games. The amount of workers in a town is he sum of:

-workers in a town
-workers in a villages
-workers granted by builder governor
-workers granted from buildings like Inn and Hostel

Sir Turylon
01-10-2004, 18:47
What is the formula fora builder? just.. where x = number of units in town minus any buildings (x + 1) or is it something like.. (x + (1^lvl of builder)) where total would be (x + (1^lvl of builder) + y) where y = number of workers generated by buildings.

(yeah.. I'm one of "those" people.. I like to break games down into formula) :go:

Lighthope
01-10-2004, 18:54
It would probably be better to have the number of "hours" required to build something change in relation to the number of workers you have.

Instead of saying "It takes 200 work hours to build this building", say instead "You have 2 workers, it takes 200 hours. Oh, you have 4 workers? Now it takes 100 hours." Have the number next to the pixkaxes be a variable related to the number of workers you have.

not to be picky.. but the above could be put in as a sig... it'll reduce the time it takes for you to type it.

It is a sig. I have a tagline generator. :)

Lighthope

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Sir Turylon
01-10-2004, 19:34
It would probably be better to have the number of "hours" required to build something change in relation to the number of workers you have.

Instead of saying "It takes 200 work hours to build this building", say instead "You have 2 workers, it takes 200 hours. Oh, you have 4 workers? Now it takes 100 hours." Have the number next to the pixkaxes be a variable related to the number of workers you have.



It is a sig. I have a tagline generator. :)



gah.. but you have to delete every time when you quote. making it a sig wouldn't do that. hehe.

on the work hours.... Not exactly. the number listed is the amount of pickaxes needed. You still need the same amount of material and man hours. I'll give you an example.

building a fish mongery. 300 gold 200 pickaxes. you have.. 5 builders. each one of those workers needs to put in 40 work hours to build it. 200/5 = 40 Now... if you get 10 workers, each one would need to do 20 work hours to finish the building. 200/10 = 20. Regardless of how many workers you have, you still need 200 work hours to complete the mongery. The thing about KoH and work units is this... When you spread out the work hours amongst more workers, the time spent appears to be lower. this is really an illusion. Since you are spreading it out, the illusion of fewer work hours is propogated by the lowering of the total time to build. You spend one hour building it if you have 200 workers. But in really, you have to spend 200 work hours since you have ( 200 workers * 1 hour of work ). See what I am getting at here?

recap:
Work hours is dependant on total amount of units needed
Workers are dependant on hours needed
Building speed or time is codependant on both workers and hours needed.

simple formuli would be.
s = speed
w = workers
u = units needed
h = work hours

u = h * w since u is a constant. H is dependant only it.
s = u/w since s is not a constant, it is dependant upon both u and w

hope that makes sense. :go:

Frujin
01-10-2004, 19:45
@Sir Turylon: There is no formula. There is a table instead. For this case at least. Many tables and data will be published a bit later, when we have more ppl on board (hopefully). Otherwise the new players will possibly miss some valuable information.

Lighthope
01-10-2004, 19:52
but you have to delete every time when you quote.

I generally don't quote whole messages, so there's nothing to delete.

the number listed is the amount of pickaxes needed. You still need the same amount of material and man hours.

Oh, I understand completely. A project, no matter how many people you have on it, will still require the same number of "man hours" to complete.

All I'm saying is that it would be more informative to instead display the number of "actual" hours required to build something. This number would be variable dependent on the number of workers you throw on a project.

There is no formula. There is a table instead.

Does this mean that you have factored in the Law of Dimishing Return? (Throwing twice as many workers on a project does not necessarily halve the number of hours it takes to complete.) If you did, then I am verily impressed with the detail you put in there!

Lighthope

Pearls of Wisdom - Reality slap number 999,999 coming up.

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