William Blake
01-10-2004, 03:27
I wish to address very frightening issues I see in the multiplayer battles recently.
First, there is totally wrong system of unit upgrades you can buy. If you want a 1 star archer it will cost you +25% of the price, but for the bowmen its +100% of the price and for the feudal knights its just +10%. And 3 star bowmen will cost you like basic light cavalry!
But the payoffs are totally wrong – 3 star bowmen is nothing better then basic bowmen, they don’t win battles alone. Now take feudal knights, if you still don’t know, you can buy three feudal knights with +3 stars each and 2 bowmen on the tower map. Right after the start you have free slots and 200 gold so you buy another 2 bowmen. But its not the problem the problem is that
YOU CAN”T POSSIBLY KILL 3x3stars feudal knights, that’s right, you cant possibly kill them end of story.
I tested it, well, actually I was kinda owned, but the results are as follows: 3x1star halberds, plus 1 star men@arms all in a tight formation surrounding enemy knights in the WOODS with support of 3 bowmen firing from the tower – my men all gone, he lost like 2-5 of 10 in each unit max. He rests in a second and ready for action again.
To make long story short – I flagged all but 1 tower on the map, he used only these 3 knights, we spent like 1.5 hours. I tried everything, halberds, archers, woods, hills, towers… I bought 3 knights myself + spears archers and halberds…. Every time he went in and slain them all, these 3 star knights just can’t be killed, never run and they heal extremely fast. Not to mention that they have uber speed and attacking their camp doesn’t mean much.
Next game I played, guess what? I bought them myself and just went on enemy army: 4 halberds, 2 archers, 2 cavalry - all were owned with front strike, that was kinda funny they surrounded my like an ants, there were all over me, but all get trashed and ran, I had minor losses, enemy quit the game seeing this.
So we clearly see absolutely dominant strategy which totally ruins maps where you can buy units. Question is wtf? Did you ever test it?
Now I really fear that in the full game, which I’m gonna buy mostly to play against people we will have to play random armies only, because everyone will have few maxed heavy cavalry and all other units will be history.
The only hope is that in the full game there will be CHEAP units that can DEAL with these tanks. Like crossbows maybe, but again halberds are specifically designed against them and they FAIL totally. Any comments? Should be looked at, devs, otherwise… well.
Anyhow, I strongly believe that the first thing you, dear devs, should add to the patch to-do list is to links upgrade prices to the basic price of a unit. It should be +% not +constant for all units.
Second issue, the initial army placement. Take open field map – you have 1 on 1, opponents are in the different corners and the always will be in these corners, so the distance between them is always maxed. Now in the tower map 1 on 1, you always have you opponent right next to you, so you are crowded in a half map and the other half is free, why don’t make it like on the open map – maximum distance?
On the other hand 3 on 3, why some1 is ALWAYS between 2 enemies? I just can understand it, with 3 vs 3 someone will always lose at the very start just because he has 2 enemies right on his flanks and all friends are far away. Kinda unfair, don’t you think?
And the last issue, random armies for open battle, I can understand the idea of “random” but then 1 guy gets 4 feudal knights and 2 light cavalry and the other horde of peasants its…. doesn’t feel right to be honest. But well, it’s a minor issue.
FIX THE UPGRATE PRICES as soon as possible, please. Devs, pretty please with sugar on top. Or at least let us upgrade units on the field for the same price and increase the gold limit. Come on – you own all map and you can do nothing about 3x3 knights…. how come?
First, there is totally wrong system of unit upgrades you can buy. If you want a 1 star archer it will cost you +25% of the price, but for the bowmen its +100% of the price and for the feudal knights its just +10%. And 3 star bowmen will cost you like basic light cavalry!
But the payoffs are totally wrong – 3 star bowmen is nothing better then basic bowmen, they don’t win battles alone. Now take feudal knights, if you still don’t know, you can buy three feudal knights with +3 stars each and 2 bowmen on the tower map. Right after the start you have free slots and 200 gold so you buy another 2 bowmen. But its not the problem the problem is that
YOU CAN”T POSSIBLY KILL 3x3stars feudal knights, that’s right, you cant possibly kill them end of story.
I tested it, well, actually I was kinda owned, but the results are as follows: 3x1star halberds, plus 1 star men@arms all in a tight formation surrounding enemy knights in the WOODS with support of 3 bowmen firing from the tower – my men all gone, he lost like 2-5 of 10 in each unit max. He rests in a second and ready for action again.
To make long story short – I flagged all but 1 tower on the map, he used only these 3 knights, we spent like 1.5 hours. I tried everything, halberds, archers, woods, hills, towers… I bought 3 knights myself + spears archers and halberds…. Every time he went in and slain them all, these 3 star knights just can’t be killed, never run and they heal extremely fast. Not to mention that they have uber speed and attacking their camp doesn’t mean much.
Next game I played, guess what? I bought them myself and just went on enemy army: 4 halberds, 2 archers, 2 cavalry - all were owned with front strike, that was kinda funny they surrounded my like an ants, there were all over me, but all get trashed and ran, I had minor losses, enemy quit the game seeing this.
So we clearly see absolutely dominant strategy which totally ruins maps where you can buy units. Question is wtf? Did you ever test it?
Now I really fear that in the full game, which I’m gonna buy mostly to play against people we will have to play random armies only, because everyone will have few maxed heavy cavalry and all other units will be history.
The only hope is that in the full game there will be CHEAP units that can DEAL with these tanks. Like crossbows maybe, but again halberds are specifically designed against them and they FAIL totally. Any comments? Should be looked at, devs, otherwise… well.
Anyhow, I strongly believe that the first thing you, dear devs, should add to the patch to-do list is to links upgrade prices to the basic price of a unit. It should be +% not +constant for all units.
Second issue, the initial army placement. Take open field map – you have 1 on 1, opponents are in the different corners and the always will be in these corners, so the distance between them is always maxed. Now in the tower map 1 on 1, you always have you opponent right next to you, so you are crowded in a half map and the other half is free, why don’t make it like on the open map – maximum distance?
On the other hand 3 on 3, why some1 is ALWAYS between 2 enemies? I just can understand it, with 3 vs 3 someone will always lose at the very start just because he has 2 enemies right on his flanks and all friends are far away. Kinda unfair, don’t you think?
And the last issue, random armies for open battle, I can understand the idea of “random” but then 1 guy gets 4 feudal knights and 2 light cavalry and the other horde of peasants its…. doesn’t feel right to be honest. But well, it’s a minor issue.
FIX THE UPGRATE PRICES as soon as possible, please. Devs, pretty please with sugar on top. Or at least let us upgrade units on the field for the same price and increase the gold limit. Come on – you own all map and you can do nothing about 3x3 knights…. how come?