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Vytis
07-10-2004, 00:12
In medieval times countries could not afford to keep large regular armies. Usually forces were raised + merceneries hired for a very limited time. After a campaign most of the forces were disbanded.
So,
1. There should be a cost for unit upkeep. And a substantial one. [ % of unit's price ?]. That would also help solve "too much income" (!) problem.
2. Ability to release units back into population. [ maybe towns gain of population should be lowered a bit so that recruiting/disbanding would have a greater affect ].

Arcador
07-10-2004, 08:47
1. Here is a simple solution. You pay your marshall - he leads the units. Can assume he pays them. Units requre food - you supply it from the towns. If there were no limit on the marshals, then there would be a unit upkeep in gold.

2. They decided that way. Every option have been looked upon while the creation of the game (the upkeep, the marshall limists, the food, the returing to population and so on). If you've seen alfa screenshots you may see only 5 general slots and 4 types of resources. Look upon that population like ready for training, so when you dismiss an unit it returns to its home and do not wish to be retrained again and called to war(for some time). Otherelse there could be this problem - you got 4 people population, you see feudal knights marching towards you - you make pikemen and stop them, then you see mass axemen approaching, and you quickly reasign the pikemen to archers, then you see archers and quckly reasign the same 4 population ....and so on... it is game balancing feature.

I agree gathering money can sometimes become too easy. - take in mind there are several super expensive things in the game - instant converting, instant build, paying to return a captured knight, buidling advanced structures.

Vytis
09-10-2004, 00:29
1. Here is a simple solution. You pay your marshall - he leads the units. Can assume he pays them. Units requre food - you supply it from the towns

If units would be paid directly we wouldn't have to assume anything. It simply would make much more sense. For example, right now to keep an army of knights and army of peasants cost the same. That's just plain wrong.

...there could be this problem - you got 4 people population, you see feudal knights marching towards you - you make pikemen and stop them, then you see mass axemen approaching, and you quickly reasign the pikemen to archers, then you see archers and quckly reasign the same 4 population ....and so on...
Yes, that would be a problem.
Unless, it would take time to produce/train units. (+ you have to have money).
So I'd like to add suggestion #3 : units cannot appear instantly. It should take time to build them.