Syt
10-10-2004, 13:11
I like the RPG building of strong marshals. However, there's a few traits I can give them which look very similar:
- Leadership gives a moral bonus.
- Conqueror(?) gives the same moral bonus, but only limited to enemy countries.
- Zealot is the same again, but this time it counts against other religions.
Why should I choose Conqueror or Zealot if I get the same bonus, not limited to certain cases with Leadership, anyways?
Or am I missing something here?
- Leadership gives a moral bonus.
- Conqueror(?) gives the same moral bonus, but only limited to enemy countries.
- Zealot is the same again, but this time it counts against other religions.
Why should I choose Conqueror or Zealot if I get the same bonus, not limited to certain cases with Leadership, anyways?
Or am I missing something here?