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View Full Version : Superfluous marshal abilities?


Syt
10-10-2004, 13:11
I like the RPG building of strong marshals. However, there's a few traits I can give them which look very similar:
- Leadership gives a moral bonus.
- Conqueror(?) gives the same moral bonus, but only limited to enemy countries.
- Zealot is the same again, but this time it counts against other religions.
Why should I choose Conqueror or Zealot if I get the same bonus, not limited to certain cases with Leadership, anyways?

Or am I missing something here?

Shimo
10-10-2004, 14:56
it would make sense if there was no "cap" on morale, so units could have like 20 morale if you had all those three plus glorious victory and a king with three war stars. that way they would never run low on morale no matter what the odds or circumstances. i'm not sure if it's this way or not.

Syt
10-10-2004, 15:25
Stacked bonuses, yes, why didn't I think of that?