imperatormike
14-05-2005, 17:23
OK, I know it's way to late to change anything about the design of KoH, particularly toward multiplayer, but I'm going to vent here because this is deserving of scathing contempt:
On April 20, 2005, Frujin had this to say about KoH and multiplayer in an interview at pcgamezone.com:
"Q: Battles are the only aspects of the game, which is supported in multiplayer. What was the reasoning behind this decision?
Vesselin: The only reason for this is the essence of the game mechanics and rules behind the game. It is meant to be played by a single player on the giant map of Europe. Because it’s hard for me to explain it I will give you an example. Imagine that you play the game and all your enemies are AIs. If you lose a battle the enemy AI can still come to you with a peace proposal, can ask you for a land or gold, but will hardly destroy you without any negotiations. In the other hand, if you play with your friends and get in the same situation when player X is stronger than player Y, it is in the human nature that X will wipe Y from the map without any doubts. That’s why multiplayer games are always meant to be arenas where players meet and fight. To make such a multiplayer in KOH would mean to invent completely different mechanics and game rules. And that would mean a completely different game."
Is anyone else completely dumbfounded by the total lack of reason in that statement?
Are you kidding me that the developers think KoH multiplayer would be handicapped by the fact that the human players MIGHT BE TRYING TO ELIMINATE EACH OTHER???
Is that why counterstrike, warcraft, starcraft, mmorpg's, and a host of other multiplayer (both online and lan) games are so popular, because the players are all interested in living in harmony in the game world and NEVER actually trying to WIN??
Didn't he just say that, qoute: "That’s why multiplayer games are always meant to be arenas where players meet and fight." NO KIDDING SHERLOCK!! How about letting me meet and fight at a STRATEGIC level, so that the tactical battles have some actual meaning in a greater conflict!
Restricting the venue of where the players meet and fight to purely tactical battles that have no connection to a greater context and therefore are meaningless is a development cop-out.
This interview goes against the "there's not enough money" excuse I saw on this board several days ago, and leaves me with one question left to ask:
Since BSS designed this game with a huge amount of tactical, diplomatic, economic, and construction choices; but didn't design an AI opponent into the game that could actually UTILIZE all these options, who did they design all those options for?
Pissed but still buying the game,
imperatormike
On April 20, 2005, Frujin had this to say about KoH and multiplayer in an interview at pcgamezone.com:
"Q: Battles are the only aspects of the game, which is supported in multiplayer. What was the reasoning behind this decision?
Vesselin: The only reason for this is the essence of the game mechanics and rules behind the game. It is meant to be played by a single player on the giant map of Europe. Because it’s hard for me to explain it I will give you an example. Imagine that you play the game and all your enemies are AIs. If you lose a battle the enemy AI can still come to you with a peace proposal, can ask you for a land or gold, but will hardly destroy you without any negotiations. In the other hand, if you play with your friends and get in the same situation when player X is stronger than player Y, it is in the human nature that X will wipe Y from the map without any doubts. That’s why multiplayer games are always meant to be arenas where players meet and fight. To make such a multiplayer in KOH would mean to invent completely different mechanics and game rules. And that would mean a completely different game."
Is anyone else completely dumbfounded by the total lack of reason in that statement?
Are you kidding me that the developers think KoH multiplayer would be handicapped by the fact that the human players MIGHT BE TRYING TO ELIMINATE EACH OTHER???
Is that why counterstrike, warcraft, starcraft, mmorpg's, and a host of other multiplayer (both online and lan) games are so popular, because the players are all interested in living in harmony in the game world and NEVER actually trying to WIN??
Didn't he just say that, qoute: "That’s why multiplayer games are always meant to be arenas where players meet and fight." NO KIDDING SHERLOCK!! How about letting me meet and fight at a STRATEGIC level, so that the tactical battles have some actual meaning in a greater conflict!
Restricting the venue of where the players meet and fight to purely tactical battles that have no connection to a greater context and therefore are meaningless is a development cop-out.
This interview goes against the "there's not enough money" excuse I saw on this board several days ago, and leaves me with one question left to ask:
Since BSS designed this game with a huge amount of tactical, diplomatic, economic, and construction choices; but didn't design an AI opponent into the game that could actually UTILIZE all these options, who did they design all those options for?
Pissed but still buying the game,
imperatormike