rnbwtrout
04-06-2005, 22:12
Things that would make KOH better IMHO:
1. Make all 'knights' age and not just the king/pope/patriarch. It's silly when after the 5th king of my kingdom, the same knights are still administering. Not to mention that it would balance the game. For example, my maxed-out general kicks butt even though he's like 300 years old because he outlived 5 kings, COME ON!!!
2. Do not let armies just wander by land all over the place (should be hardcoded for the AI, only allied lands can be crossed without consequences). For the player, if my army crosses the border of a 'neutral' country, it should be viewed as an act of aggression, not to mention disrepect, and should trigger automatic negotiations with the following options: (and vice-versa when a neutral army crosses my border)
A. ignore negotiations (causing relationships to drop and allowing the army to be attacked even if 'neutral')
B. access all the other 'regular' negotiations--give gold, give province, arrange marriage, etc.
3. I don't know if you can do it, but in view battle mode, have other conditions for winning besides wiping out the enemy. For example, I take my 9 squad jannisaries and go to a corner of the map and wait for the enemy to approach as my arrows mow them down (and if they are lucky to get close, the jannisaries just happen to kick butt with a sword too). The first thing I can think of is to have a stationary 'supply wagon' on the map that adds an automatic win if taken (so it has to be guarded). Something along those lines so I'm not always chasing down the leader all over the map.
4. In battle view mode, let me group the squads AND THEN, add an option to form them into nice battle formations. My battle lines are all screwey because I have to try to form battle lines manually.
5. During castle attacks, if the enemy AI decides to stay within the walls, have them 'camp' or move to the middle or something so my archers' consciences aren't bothered when they mow them down like weeds to a weed-whacker.
In closing, I say GREAT GAME. But I do second all the AI improvements that have been brought out, so PLEASE, PLEASE consider some of the subjects listed here in future patches. Thank you.
1. Make all 'knights' age and not just the king/pope/patriarch. It's silly when after the 5th king of my kingdom, the same knights are still administering. Not to mention that it would balance the game. For example, my maxed-out general kicks butt even though he's like 300 years old because he outlived 5 kings, COME ON!!!
2. Do not let armies just wander by land all over the place (should be hardcoded for the AI, only allied lands can be crossed without consequences). For the player, if my army crosses the border of a 'neutral' country, it should be viewed as an act of aggression, not to mention disrepect, and should trigger automatic negotiations with the following options: (and vice-versa when a neutral army crosses my border)
A. ignore negotiations (causing relationships to drop and allowing the army to be attacked even if 'neutral')
B. access all the other 'regular' negotiations--give gold, give province, arrange marriage, etc.
3. I don't know if you can do it, but in view battle mode, have other conditions for winning besides wiping out the enemy. For example, I take my 9 squad jannisaries and go to a corner of the map and wait for the enemy to approach as my arrows mow them down (and if they are lucky to get close, the jannisaries just happen to kick butt with a sword too). The first thing I can think of is to have a stationary 'supply wagon' on the map that adds an automatic win if taken (so it has to be guarded). Something along those lines so I'm not always chasing down the leader all over the map.
4. In battle view mode, let me group the squads AND THEN, add an option to form them into nice battle formations. My battle lines are all screwey because I have to try to form battle lines manually.
5. During castle attacks, if the enemy AI decides to stay within the walls, have them 'camp' or move to the middle or something so my archers' consciences aren't bothered when they mow them down like weeds to a weed-whacker.
In closing, I say GREAT GAME. But I do second all the AI improvements that have been brought out, so PLEASE, PLEASE consider some of the subjects listed here in future patches. Thank you.