View Full Version : only peasants and archers needed!!
eskiesrock
10-08-2005, 19:02
Seriously, nevermind the swordsmen, all ya need are 3 squads peasants and the rest archers. (if your marshal has archery bonus it helps muchly)
The game needs serious balancing!! Even if I charge peasants with cavalry the pesants still win!!
I dunno, i played the demo and wanted more, now that I own it i'm angry!!
Wolfgrin
10-08-2005, 19:40
Hmm, I've destroyed many predominantly archer armies with just men-at-arms in loose formation.
Illuminatus!
10-08-2005, 19:52
Seriously, nevermind the swordsmen, all ya need are 3 squads peasants and the rest archers. (if your marshal has archery bonus it helps muchly)
The game needs serious balancing!! Even if I charge peasants with cavalry the pesants still win!!
I dunno, i played the demo and wanted more, now that I own it i'm angry!!
Try multiplayer or playing longer and finding an AI army of cavalry...your peasants and archers won't last long. :go:
Also, morale has a large effect on battles in KoH (it's not a stupid game of rock-paper-scissors or a static set of numbers). Try increasing the density of the formation for melee and try flanking. Really, though that shouldn't be necessary. 5-9 squads of any kind of cavalry should be able to brute force any amount of peasants, no brains or tactics required, other than dense formations.
Seriously, nevermind the swordsmen, all ya need are 3 squads peasants and the rest archers. (if your marshal has archery bonus it helps muchly)
The game needs serious balancing!! Even if I charge peasants with cavalry the pesants still win!!
I dunno, i played the demo and wanted more, now that I own it i'm angry!!
Then you dont know to play the game!!!Any archers can be destroyed with any cavlary in loose formation as wolfgrin described and i saw 2 men from marshals cavlary made 3 groups of pesants retreat
Kris_stz
10-08-2005, 20:17
Well it isn't realy like this now isn't it.Light cavaraly can be easily defeated by anthing!Peasants are much,cavaraly isn't get it?+archers=oh my goodness
eskiesrock
10-08-2005, 23:16
you're right, I don't know how to play the game! the manual is useless!!
but really, thanks for the advice; I'll try the flanking charge (RTS has never been my favorite) :bash:
Kris_stz
11-08-2005, 07:53
i use this tactic you can try it if you want
1.the marshal has 1cavaraly,4 archer,and the rest are swordsmen or other foot troops grroups.
2.the footmen are deployed in a line and the archers go infront of them.
3.the enemy draws closer-archers shoot.
4.when they draw too closer you pull back the archers behind the footmen.
5.begins the battle-archers may or may not shoot-your desion i usually get them int to tha figth.
6.the marshal+cavaraly come and you kill them all
this tactic can't fail.
Lol sorry guy i was confused!?I changed Light Cavlary with Pronoias so i thought Light Cavlary can win. :bash:
Billie_Joe
11-08-2005, 17:08
Well, it's difficult to understand, which units you're all mean. I have a licensed disks, but it's all about russian. Well, it sometimes clear, but "Pronoias" who's that? My "tactic" is not a tactic at all, I simply standing and waiting the enemy when he came. Also using this time for made some formation with my units. First of all, moving shooting units abit forward(usually I take only one unit of archers). When enemy close to them, I make'em retreat behind "main power" units, and by the way - order to shoot no longer. Otherwise they can harm my fighting units. If army has a cavalry(whatever), and enemy make a mistake by closing his general up to my army, I rush my general and other horseback units to attack enemy's general. That's not a tactic, it's a kindda boring!
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