Lord_Nick
15-02-2006, 22:52
KOH allows you to crash (rapidly accelerate) the construction of buildings by clicking the little button on the right of the progress bar.
Does anyone know how the crash costs are calculated? I see some start at 15 K, others at 21 K, and some at 90 K.
Is the initial cost determined by the gold cost of the building and the "per-tick" reduction based on the total cost divided by the construction time?
For example, a church costs 3000 Gold and 700 workers.
-Say the province has 10 workers in it. It would take 700 workers/10 workers (or 70 ticks) x 5 seconds/tick = 350 seconds to complete construction normally.
-The crashing cost of a church is 21,000 gold at time 0.
-Divided over 70 ticks, the cost per tick is 300 gold. So at tick 1 (5 sec), the crash cost would be 20,700. Is this correct?
Is the initial crash cost [CC_0] = Cost x 7 ?
Crash cost at tick n [CC_n] = [CC_0] x {1 - (n/(workers for building/workers in province))}
I have a feeling my [CC_0] calculation is incorrect.
Thanks
Does anyone know how the crash costs are calculated? I see some start at 15 K, others at 21 K, and some at 90 K.
Is the initial cost determined by the gold cost of the building and the "per-tick" reduction based on the total cost divided by the construction time?
For example, a church costs 3000 Gold and 700 workers.
-Say the province has 10 workers in it. It would take 700 workers/10 workers (or 70 ticks) x 5 seconds/tick = 350 seconds to complete construction normally.
-The crashing cost of a church is 21,000 gold at time 0.
-Divided over 70 ticks, the cost per tick is 300 gold. So at tick 1 (5 sec), the crash cost would be 20,700. Is this correct?
Is the initial crash cost [CC_0] = Cost x 7 ?
Crash cost at tick n [CC_n] = [CC_0] x {1 - (n/(workers for building/workers in province))}
I have a feeling my [CC_0] calculation is incorrect.
Thanks