1. Basic Technical Problems:
1.1 Which files on the player's computer contain the most important game data?
The most important player info can be found in the "Game.dat" file and the "savegame" folder. Scenarios created by the player are stored in the "Own scenarios" folder. All three folders are sub-folders in the main 1602 AD folder. These three files will remain on the computer unless manually deleted, even if 1602 AD has been uninstalled.
1.2 What conditions have to be met before I can play a multi-player game?
1.3 I've installed 1602 AD and it still won't run!
The following checklist can be helpful in this case:
2. Problems During Play:
2.1 How can I ensure financial security?
I can get a general overview of my financial situation by keeping an eye on my account, which is constantly displayed in the upper right hand corner of the screen. I should, however, still keep an eye on my balance sheet. If I build too much, too fast, the operating costs can ruin me. The balance sheet takes the taxes, raw material buying and selling prices, and operating costs all into account.
2.2 How can I move soldiers from one island to another? How to load soldiers onto my ship?
By transporting them by ship. In order to load soldiers onto the ship I have to first select the soldiers by holding the left mouse button down while I draw a frame around them. If I now hold the CTRL button down while I click on ship, the soldiers will board the ship All I have to do in order to unload my soldiers upon reaching the coast of the desired island is to click on the soldiers in the ship's menu. They appear on shore immediately. It is important to make sure there aren't too many trees on the coast so that your soldiers have room to move.
2.3 How can I free soldiers that I have landed on a forested coastline?
I can give my soldiers some room to move even in the thickest of forests. I just switch to battle mode and click on an area of forest while holding the CTRL button down. The soldiers now begin to "attack" the forest. Depending upon the number of soldiers attacking the forest, that area of forest will sooner or later disappear, and I can move my troops further forward.
2.4 Why does the iron deposit disappear as soon as the volcano erupts?
Which miner is going to volunteer to descend into a volcano?
2.5 How many levels and scenarios does 1602 AD have?
Single player: 1602A.D. offers 25 different scenarios and 6 campaigns, which are released one after the other. The last scenario is called: "The Fortress". Multiplayer: 1602 AD offers 37 multiplayer scenarios. There are multiplayer scenarios for two, three, and four players.
2.6 When do the free traders [traveling traders whose ships do not fly any flags] start to show up in the game?
Free traders have to be enabled in the Editor in order for them to appear in the scenario. This is not the case in some scenarios. There must also be at least two warehouses in the chain of islands. One trader appears as soon as two warehouses have been built, and each further warehouse built attracts another trader.
2.7 How do I trade with the natives?
Trading with natives is like trading with another player, with one exception: the natives will only trade for goods, not for money. You can either use your market wagons for overland trade or, if the chief's hut is close enough to the shoreline to be used as a warehouse, you can trade by ship. If you don't have anything they want, they won't trade. Be careful! If you ever make them angry, e.g. through an ill-considered attack, they will never trade with you again.
2.8 How can I conquer foreign islands?
Once you've destroyed all an island's defensive towers, marketplaces, and warehouses you should erect your own warehouse on the site of the old one. This allows you to gain control of all remaining buildings (houses, workshops, infrastructure, etc.) in the area. You can quickly obtain entire cities in this manner. Once again, it pays to be careful: marketplaces which have been damaged tend to collapse after awhile, and the surrounding buildings in their area of influence disappear. Rebuild damaged marketplaces, etc. as soon as possible.
2.9 How do I set up an Autoroute?
Two islands have been settled in my scenario. Mine is called Mossenburg, while the other is named Egelsberg. Now that I have concluded a trade agreement with my fellow player I would like to trade tobacco and wood with him. I am offering tobacco, and he is offering me wood in trade. Now I click on my ship in Info mode. The "Set automatic trading route" icon now appears, and a new screen appears when I click it. I want my ship to unload the wood, and unload the tobacco, in Mossenburg. In order to do this I have to click on one of the four bars labeled "Choose destination". The cursor is now replaced by a vertical double arrow. I use this double arrow to click on the warehouse in Mossenburg. The bar now displays the word "Mossenburg" instead of the words "Choose destination". Now I click on one of the empty blue fields. A complete inventory of the contents of my warehouses now appears. Here, I click the wood symbol, which returns me to the previous menu. The previously empty field is now filled with wood. Now I click the arrow beside the wood, since I want to unload the wood into my warehouse. This time, I click the second empty blue field. Now I choose the tobacco symbol in my warehouse. This now tells my ship to unload the wood, and load the tobacco, whenever it is in my harbor. Now I click the second bar. The double arrow appears again, and I use it to click on the warehouse in Egelsburg. The name "Egelsburg" now appears on the bar. Once again, I click the first empty slot. Egelsburg's supply and demand situation is now displayed. Now I click on the wood symbol in the goods offered. The wood symbol now appears underneath the bar. I repeat the procedure with the second empty slot. First I click on the slot, and then I click on the tobacco in the goods in demand. Now the wood and tobacco symbols appear under both cities with the arrows pointing in opposing directions, depending on whether the goods are to be loaded onto the ship or unloaded in to the warehouse. Now all I have to do is active the trade route in the Info mode and my ship will automatically set sail.
2.10 I've satisfied all of my citizens wishes. Why isn't my city growing?
Maybe you should build a few more houses? Are there enough building materials available for everyone to keep progressing to the next stage?
2.11 The crossed hammers are still turning over my mountain. How come my iron mine isn't producing any iron?
You probably built a normal iron mine, whose supply is eventually exhausted. Now you have to build a deep iron mine to get at the rest of the ore.
2.12 How do I solve the "Good Neighbors" mission?
It's important to make sure that the southernmost island is not settled, as otherwise the computer player does not have enough room to expand about and the mission cannot be completed. The yellow computer player must have at least three islands available for settlement!
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